Dev Diary #3

We are trying to put in spaceships now. Instead of the polar coordinates the planets are stored in, we are switching to a more traditional x and y rectangular coordinates. We are also going into ship components, and hopefully, we can get an up and working Conquer Space with moving ships, (and no diplomacy, AI, resources, graphics, etc...)

We probably need a overhaul on the UI before it gets stupidly confusing. It is already a little confusing.

Here's a video on what it looks like so far. It's not the most updated one, and I don't think it shows ship designing. But, sure, it works.

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