Planned Stuff


NOTE:

This post has been migrated to a more organized system on github: https://github.com/EhWhoAmI/Conquer-Space/projects/12

This is just a rough roadmap. This list is incomplete. I will add to it when I can think of something, or I finally can be bothered to write the down. This is also not updated regularly, so do not expect it to be an accurate indicator of progress.

Key:

  • Done: is ended with ✓ and it is bold
  • Planned: Nothing
  • In progress: Italics and Bold
  • Partially implemented: Underlined
  • Ships
    • Ship Components
      • Science
      • Test
      • Bridge
      • Crew Quarters
      • Storage
      • Weapons
      • Resources
      • Engines ✓
      • Fuel tanks
  • Resources
    • Resource silos
      • Capturing of silos gives resources to owner
      • Adding together resources
      • Resource Mining
  • Science
    • Improve fields
      • Different science gives to different fields
      • Scientist specializations
    • Improve UI
      • Show potential re-searchable techs
      • Show field(s) ✓
      • Show scientist ✓
    • Collecting Science
      • Amount of science collected decreases with time/equipment
      • Needs scientist to convert to multiple fields
      • Science points can be applied to multiple fields
  • Space
    • Orbiting planets ✓(Not really good though)
      • Orbital period
        • Calculate orbital speed then divide it by circumference
          • Orbital speed Equation, where M is the mass of the body it is orbiting, G is the gravitational constant, and r is the orbiting radius.
          • Orbital period final equation:
    • Ships predict where the planet will be
    • Planets
      • Atmosphere and pressure
      • Terrain
      • Water/other liquids (NH3?)
    • Other space objects
      • Asteroids/asteroid belts
      • Comets
      • Dwarf planets
      • Rings
      • Moons
      • Black holes
        • Accretion disks?
      • Nebulae
        • Supernovae remnants
      • Neutron stars
      • Dwarf stars
      • Rogue Planets
  • Colonies
    • Types
      • In orbit
        • Planets
        • Stars
        • Other space objects
      • On planets (of course)
      • Asteroids
    • Jobs
      • Mining
      • Trade
      • Science
      • Admin
  • Resource Gathering
    • Send to nearest resource silo
      • On ground, or in space
    • Using transport ships
      • Private ships that you pay
    • Hauling routes
    • Difficulty in gathering the resource
      • Get better tech to get more and efficiently
    • Basic Resource types:
      • Energy ✓
      • Gas
      • Rock
      • Metal
      • Food
      • Alloys?
      •  Other hard to obtain resources?
  • FTL
    • Different types of drives
      • Wormholes
      • Jumpgates (and slowboating to other star systems)
        • Gates can be destroyed, limit on number of gates
      • Warp travel
        • Alcubierre drive
      • Hyperspace
      • Quantum teleportation?
    • Faster and more efficient as you go
    • Don't need it though. Slowboating is an option ✓
  • Production
    • Factories
      • Create components
      • Manufacturers
    • Sequence:
    • More factories = faster building
    • Minimum time for production
    • Shipyards
  • Population
    • 1 Pop = 10 million people ✓
      • So 1 billion = 100 objects
        • Any less people per pop may lead to excessive memory costs
      • Happiness per pop
      • Shoved stored in a population storage or a planet sector
    • Cities
  • People
    • Lives, go around
    • Can be secret or can reveal their existence
    • Will influence the universe in different ways
    • Can get corrupt as specified below in government
  • Government
    • Rulers for each planet/sector, etc
      • Corruption
      • Charisma
  • Politics
    • Factions pushing for their beliefs
      • Liberal, Conservative, Militaristic, Pacific, etc, Movements.
      • Populist, etc...
    • Civilizations Rise and fall
      • Civil wars
      • Bigger the civilization is, the more probability of separation there is
      • Smaller and taller the civilization is, the higher the chance of unrest, because life is too good/too many wars/just because
  • Espionage
    • Secrecy levels
  • Relations
  • Other civilizations
    • Can come before, can come after you
    • Can hide from primitive civilizations
    • Will also rise and fall
    • Undergo political change
  • AI
  • Role playing
    • Name generation

Feel free to post ideas here to discuss. I will consider some of them, and probably not all. I will weigh them based on how they will affect game-play and how fun/realistic it is.

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